

OSFMount, on a Mac using hdiutil, or on Linux using mount, providing an easy way to copy files and programs to and from the disk image. The resulting disk image is in the right format to be mounted on a real Windows PC using e.g.

So, run the emulator using something like this script (provided as runme). Therefore the emulator is best run from a shell script that looks something like. Mac OS X, which uses 64-bit file offsets) this is not the case, and to run successfully on these systems, you will need to explicitly declare these functions by adding the appropriate include to the top of the source. Therefore the Makefile includes a -D entry to define a keyboard driver KB which as it stands is suitable for UNIXes, but maybe not You will need to adjust the Makefile if your system lacks sdl-config to correctly point to the SDL libraries and header files. I have received reports that the emulator works on Raspberry PiAndroidARM (you will need to compile with -fsigned-char) and iOS. Parts of it are somewhat complete, much is rather dysfunctional (like the 82538259) but enough to support most real software. NEC V30), with the exception of the trap flag which no real software uses except for debuggers (although support for the TF can be added if deemed important, without exceeding the IOCCC size limit). Here we emulate every feature of the CPU pretty exactly (in fact better than most commercial clones of the processor e.g. PUSH SP), undocumented behaviours and instructions (e.g.ĪAMAAD imm8, SALC, flag behaviour for MULDIV, etc. In addition, the 8086 has a number of bugs (e.g. Instruction codings are complex and irregular in size and structure, with multiple addressing modes and no consistent memory placement for operands, very often multiple possible encodings for the same instruction, and the bizarre segment:offset memory model.

Hopefully the joys of this entry will make up for its shortcomings. IBM-PC using a few hundred fewer bits than the total number of.įor everyone else, please run the emulator on a little endian machine. Most Hercules features are supported via the normal IO interface on ports 0x3B8 and 0x3BA including video memory bank switching (segments B000B800), which some games use for double-buffered graphics. Wordstar Emulator Mac By atraninen1981 Follow | Public
